Click to start
A reconstruction of GMUNK's PYRADICAL for FITC Amsterdam 2013.
Triangle tunnel
Play | Use microphone
More details...
The geometry are 3 planes, manually oriented.
The texture is built in canvas, using Odeo.js and Kick to drive the graphics, with a couple of nice functions to modulate the values and add some variety. The canvas operations have some opacity and are composed with lighter mode, so they saturate slowly in and out.
The texture is updated to the GPU, and the classic sequence of building FBOs is done: color, depth, rgb shift, blur, glow with flares, combine.
Feel free to changed the updateLEDs function!
Credits
Completely based on PYRADICAL. I wanted to even reproduce the pattern editor, but this is a one day build, and I'm already late.
The original titles were scored by MassiveMusic and never released, so the music here is Intro Opening Titles Music by Alex Morgan, from Pixabay. Play cycles through the other bundled tracks, and you can drop your own audio file on the page.
Coded using WebGL with three.js, isMobile.js and Maf.js